Changes
This is a list of notable changes made by Open1560. Many other smaller tweaks are not included.
Added
- FreeType font renderer
- OpenGL hardware renderer
- SDL2 software renderer
- SDL2 window/input handler
Fixed
- 9th position icon (was CnR dollar sign)
- Broken trailer physics
- Crash launching game
- Crash loading a missing vehicle
- Crash opening hotkey popup (F1) too many times (Heap overrun)
- Dashboard flicker when pausing
- Enabled showcase for addon vehicles
- FOV scaling on wide screens
- Incorrect audio device mapping (Debug Assertion Failed, no sound, useless volume slider)
- Incorrect particle and spark animation speed at higher FPS
- Incorrect texture quality shown in options
- Key presses sometimes not registering
- Menu/popup scaling on wide screens
- Missing/white shadows in software renderer
- Props disappearing/moving when paused
- Rendering artifacts when drawing pedestrians
- Stuttering, audio/input lag (process pinned to 1 core)
- Switching menus mid frame
- Washed out textures in software mode
Modified
- Improved debug functionality
- Improved loading speed
- Improved thread safety
- Increased heap size
- Increased vertex limits